![]() ![]() A No Death Run (aka 1LC, "1 Life Clear" or "No Miss Clear" note "miss" is a sort of Engrish shorthand for "mistakes," not "missed shots" or "missiles") is even more impressive, especially considering that most Shoot-em-ups have the player as a One-Hit-Point Wonder. ![]() Given that Shoot-em-ups will often provide the player with infinite continues, and that each credit has finite lives, most fans agree that to claim to have beaten a shmup requires a No Continue Run. You'd think it would be "most", but taking damage or even dying actually saves time in many games, thanks to Mercy Invincibility and the often-resulting knockback from taking damage which usually ends up being the fastest way to move or respawn points strewn across long travel distances, so they can be used for Sequence Breaking.Ī variation common among Shoot-em-ups in particular is the 1CC, or "1 Credit Clear", meaning that the game is completed without continuing (dying is still permissible). Many tool-assisted Speedruns are also No Damage Runs, since the player can control the character precisely and manipulate random events in his favor. ![]() This also boils down to making your run entirely of Flawless Victories. ![]() Some Nintendo Hard games required the player to perform No Damage Runs as a matter of course. ![]()
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